Wednesday, October 29, 2014


Me, I'm what you might call an "old-time gamer." That is, I was into computer games way back when, in the "Ultima" era. My good friend Dave Holle, who introduced me to the whole phenomenon, actually worked in the field of creating the games, and contributed to Ultima and the very clever "Sherwood Forest," and other games of that sort. I even went so far as to author a game myself and sold the rights, but it remains, alas, unpublished, and probably always will.

Anyhow, I drifted away from the whole thing at about the time it got popular to play interactively on line, partly because of other responsibilities, and partly because the game setups had gotten more and more complicated, and for me, at least, slowed the experience down too much. So I've really lost track of what's going on in the gaming world, so much that I had only vaguely heard of #GamerGate, and I'm even still a little dubious about what the hashtag means. Otherwise, I'm pretty computer savvy and sophisticated for an old coot. I guess it's the "social media" connection that's my blind spot. It's a good thing I asked before I looked it up on Wikipedia, because Wikipedia says it's a worker ant. Imagine how confused that would have made me.

So, taking all that into consideration, I'm turning the whole kerfluffle over to Jeff Odgis for a guest post, because he understands all this better than I ever will.

Anti-#GamerGate is Worse Than Ebola
SJW's destroy what they infect, and their new target is Gaming
Special guest post by Jeff Odgis

'Outrage in search of a cause' is the best way to summarize the modus operandi of social critics who have latched onto electronic Gaming as their new target for "reform." So-called Social Justice Warriors [SJWs,] (a tongue-in-cheek term used to describe overly eager social activists who seek out and sometimes purposefully provoke incidents to suit some pre-existing socio-political agenda) have moved to strike at the typically apolitical and apathetic community of Gamers, both on- and offline. Gamers are a largely self-identified group and the term is commonly understood in the English-speaking parts of the world to refer to players of electronic, or 'video'-games. This explanation is necessary because the definition of Gamers itself has come under attack from these newcomers and therefore has become something of a controversy on its own. Although many people play games of all kinds the world over, video-games being a relatively new phenomenon has created a new class of players that are distinguished from the others by the type of games they play: Namely, electronic kinds, and oftentimes these people call themselves 'Gamers.' Unlike in-real-life sports and those who play them and which are identified by name synonymous with type, video-game players or 'Gamers' play games of many varities on these electronic platforms and have a wide variety of options to choose from to suit many tastes, personal backgrounds, interests and age groups.

"You're having fun wrong!" - Radical Feminists on gaming, summed up by Anonymous
This is unacceptable to the newly-arrived social critics, who while pretending the dual-role of journalists and Gamers themselves have taken up the agenda of the Social Justice Warriors to find solutions to problems that many agree are largely confined to their own perceptions and their output in the gaming-media of late. Gamers for the most part take an uncritical view of much of the product the gaming industry produces, preferring to let their wallets speak for them in terms of rewarding companies with purchases of quality wares. The freshly-arrived activists however see that as cause for taking offense (along with seemingly virtually every other facet of and interaction with their newly adopted host-community of Gamers.) Their campaign for reform has been waged through the gaming media press, describing Gamers in the most unflattering terms with little to no eye towards journalistic integrity (impartiality) and seemingly with a preference to scapegoat Gamers for a whole host of social ills perceived by the authors relating to the gaming industry that somehow seem to have escaped the notice of the majority of their reader- and viewership up that point. Needless to say these vociferous denouncements have been reacted to harshly by the gaming community at large. It has been received particularly poorly on social media especially on online platforms such as Twitter. Scorned Gamers have come out in droves to protest what they see as biased and corrupt Yellow Journalism from many mainstream gaming publications and websites in what appears to be opposition generated as a result of this socio-political agenda aimed at them. This protest group, a vertible consumer revolt, has come to be known as #GamerGate (the pound-sign is a means of identifying a term through the social media platform Twitter, hence its prefix to 'Gamergate,' and this is called a 'hashtag' in the fancy language of modern Internet users.) Though some subsets of the #Gamergate community focus on the deeper aspects of corruption some of the journalists involved (affairs that would seem to raise concerns for conflicts of interests in a number of cases, and pay-for-play ethical issues in others) are alleged to have been engaged in many others have chosen to make public statements on social media and elsewhere in opposition to what Gamergaters perceive to be an organized campaign of ostracism and scapegoating orchestrated by the mainstream gaming media. Some contend that this campaign is narrowly focused on advancing the political agendas of certain prominent personalities new in gaming media whose careers overlap with other kinds of social activism, women like Anita Sarkeesian whose YouTube channel 'Feminist Frequency,' has been broadcasting a message of third-wave Feminism for years before Gamergate erupted as a scandal-turned-consumer revolt. One member of the Gamergate community who goes by the moniker InternetAristocrat summed up his thoughts on these events with a brief YouTube video you can see here:
Other commentators have turned to social media such as Twitter, Facebook, and blogs to express their disastifaction with this state of affairs. While some of the prominent media personalities involved have themselves complained of harassment, alleging that criticisms of their articles and opinions about gamers themselves amount to attacks few in the mainstream gaming community treat these claims as having any credibility. To date none of the allegations of threats or personal attacks by the SJW-aligned journalists has been demonstrated to be any more than empty claims on the part of those reporting them nor are they distinguishable from ordinary trolling* by anonymous posters on the Internet.

For more on this phenomenon, and how the anti-Gamergate movement is WORSE THAN EBOLA! Please see these links:


Further reading:
How to End Gamergate:

*For those unaccustomed to the term 'trolling,' it is a practice of leaving nonsensical or confrontational comments on websites soley in order to get a reaction from others and draw attention to the original comment-poster. It is also a commonplace practice on the Internet, and while seen as socially unacceptable is known to most frequent Internet users as a kind of necessary evil inherent to the free and privacy-regarding design of some of the most popular websites.
Quibcag: Don't know who the girl is.


  1. Okay, let's start trolling here.

    When I first heard anyone ask online "Are you a gamer?" I responded:

    "Sure. I've been playing board wargames since Avalon Hill published the original Gettysburg back in the '60s. I've known conflict simulations games designers all over these United States, especially Dunnigan and the other guys who'd been with SPI before the Lake Geneva lawyers fucked the company to death back in the '80s.

    "Er, what? That's not what you mean by 'gamer'? What the fuck? *Video* games? What kind of brains does it take to play *video* games? Those aren't games; they're just elaborate puzzles with lots of visual and auditory goodies. Might as well be dicking around in an arcade again, like in the '70s."

  2. I am an American man, and I have decided to boycott American women. In a nutshell, American women are the most likely to cheat on you, to divorce you, to get fat, to steal half of your money in the divorce courts, don’t know how to cook or clean, don’t want to have children, etc. Therefore, what intelligent man would want to get involved with American women?

    American women are generally immature, selfish, extremely arrogant and self-centered, mentally unstable, irresponsible, and highly unchaste. The behavior of most American women is utterly disgusting, to say the least.

    This blog is my attempt to explain why I feel American women are inferior to foreign women (non-American women), and why American men should boycott American women, and date/marry only foreign (non-American) women.


  3. A great article.

    One thing to keep in mind is that the anti-GG people, the SJWs and third-wave feminists, keep focusing on their perceived assault on women in gaming by regular gamers.

    This makes any kind of dialogue incredibly difficult, since trying to find a middle ground or even compromise with hardcore anti-GGers reads to them like trying to find an acceptable compromise to allow some level of supposed misogyny to exist.

    The SJWs see it like asking black people to reach a compromise with the KKK where they have to accept 'just a few' lynchings...

    Most gamers of course see things a bit differently, and find these SJW viewpoints somewhat removed from reality.

  4. Just one thing, why using "SJW"? They are just commies.